The Eyeless in the Dark
Ryan Doyle Ryan Doyle

The Eyeless in the Dark

As a one shot or the first adventure of a new campaign, The Eyeless in the Dark carries new and experienced players away from the light of the ordinary surface world and down in to the fantastical dark depths where here there be monsters. Chock full of adventure, as well as design notes for Dungeon Masters that will help novice and veteran DMs provide their players with an exciting and memorable game night, and leave them eager for the next session.

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Sandbox Games in D&D
Ryan Doyle Ryan Doyle

Sandbox Games in D&D

Open world sandbox games are held up as the cure for the common railroad, so let's talk about what that means exactly and how a Dungeon Master can provide their players one at their table .

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Is Your D&D Game on Rails?
Ryan Doyle Ryan Doyle

Is Your D&D Game on Rails?

Railroading your players is the ultimate Dungeon Master sin in D&D, but there seems to be a lot of confusion about what is and isn't a railroad. I'm trying to clear things up and give you actionable advice to avoid the dreaded railroad.

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Grassland Encounters Volume 1
Ryan Doyle Ryan Doyle

Grassland Encounters Volume 1

Those large swaths of empty green on the fantasy map, representing flat plains, the steppes, and the prairies of your world, don't have to be boring filler between important points of interest. They can be the site of adventures in their own right.

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Inspiration for Dungeon Masters
Ryan Doyle Ryan Doyle

Inspiration for Dungeon Masters

Dungeon Masters need Inspiration too sometimes. There are so many fictional worlds to visit and borrow from, but the fact remains that truth is often stranger than fiction, and there is fuel for your Dungeons and Dragons fires everywhere you look in this world. Take a walk outside in nature, or back into history and you will find a wealth of ideas to incorporate into your game. Join me for quick, whirlwind tour and we'll see if we can spark a little inspiration.

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D&D Random Encounters by the Numbers
Ryan Doyle Ryan Doyle

D&D Random Encounters by the Numbers

We're crunching the numbers on Random Encounters so you can harness the power of random number generation in your game. How we structure the check and the table can make a big impact on what we get, and it can be a lot of fun to tinker with as well.

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The Purpose of Random Encounters
Ryan Doyle Ryan Doyle

The Purpose of Random Encounters

Random Encounters get a bad rap sometimes, but we're going by the book in this one to discuss the purpose of random encounters in Dungeons and Dragons. There's a lot of great information in the Dungeon Master's Guide. Used properly, and designed well, random encounters can are a powerful tool for DMs that can add a lot to your game.

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Better Random Encounters
Ryan Doyle Ryan Doyle

Better Random Encounters

Great Random Encounter Tables can been a powerful tool in the Dungeon Master's toolbox, though they're often maligned and misunderstood in many Dungeons and Dragons circles. In this one I'm laying out ten ways to generate better random encounters, though these concept can apply to any encounter really.

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Trivia Night at the Tavern
Ryan Doyle Ryan Doyle

Trivia Night at the Tavern

Sometimes Dungeon Masters gain Inspiration too! Some random word or phrase gets your wheels turning and suddenly you've got a great idea for an encounter or a whole adventure. When my party gets back to town I'm spicing up the tavern with trivia night. Maybe you'll find this idea inspiring too.

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